Adventure Summary 02/11/12
Posted by Mike Lawrence on Tuesday, February 14, 2012
The party started off by making preparations to leave the town of Plague-Mort and back out into the demonic landscape of the Abyss.
Approaching the eastern-most tip of Plague-Mort
Holding Kirgill prisoner and bargaining with him for information, the party made arrangements through Mercentius to have their airship and crew meet them outside of Baldur's Gate and work on a containment cell for their captive.
Leaving Plague-Mort, the group found the portal they needed, disguised as a dead tree. Kallindor was able to lift the veil off the tree revealing the portal and the party was able to step through and return to the Prime Material Plane.
However, the experience of leaving the Abyss left its mark. When moving through the portal the members felt as if they were stepping though the oily residue left upon the top of water. They then discovered that splotch marks of inky darkness splattered their bodies haphazardly and could not be washed, burned, scrubbed, or blessed away. Soon there after the marks dissipated, seeming to seep into their skin.
Traveling from the Abyss was a harrowing experience

Waiting to see what might happen, Valiant was reunited with his glorious steed "Waste of 2 Feats" while Valen and Phillip and a member of the crew discovered them and brought everyone back to where their airship "The Fury of Celestia" was parked. Making arrangements to hold Kirgill, Kallindor bargained with the Gnome learning of something the Gnome valued highly in exchange for his freedom (and a potentially deadly trip to Thay).
Learning of a rare and near priceless ring hidden in the cesspool of Luskan, Kallindor contracted a Mage in the city to establish a portal between Baldur's Gate and the nearest they could open one to the abandoned tower of the Arcane Brotherhood (now overrun with undead).
Kallindor picked his way carefully, holding a key given to him by Kirgill, to where he might extract the ring. It was found that while Kallindor made his way to the tower, he began to experience tiredness, aches, sunken eyes, and his vision changed in fits and starts to show only shadows and auras. The condition appeared to worsen the deeper he went into the tower. Undead of lower intelligence seemed to ignore Kallindor and he finally discovered the hiding place of the ring. Opening the extra-dimensional space he saw the ring was swimming in a inky blackness. The warlock fashioned a device to snag the ring, which turned out to be prudent as the cup and stick disintegrated soon after being dipped in the blackness.
Soon after grabbing the ring a tumultuous uproar was heard in the tower and ferocious undead creatures seem to pour out of the woodwork to chase Kallindor down as he made his back to the portal.
A sinister creature of darkness chases our heroic adventurer

Kallindor made it back just in time before being completely consumed by a evil force which seemed to be heightened by the presence of the evil undead creatures. Collapsing into the other side the warlock once again felt the pain of portal travel, and upon his return, the party felt an almost overwhelming need to lose their sense of self and become one with this internal darkness. Antaris was most affected, the interaction with Kallindor upon coming through the portal lit off a chain of visions and imagery that cemented his quest by the Deck, to slay or bring to ruin Taranna, of the monk order Sangha. Taranna is both the spiritual and martial leader of this order who are renowned in the realms for deeds that rival the Harpers, righting injustices, feeding and clothing the poor, healing the sick, freeing the enslaved, and much more. Antaris now feels the weight of his quest most acutely.
Recovering the ring, they discovered the ring of fate upon the owners use and after which it unravels itself from existence, allows the bearer to alter a thread of destiny changing an outcome to how they see fit. One other such ring exists, but has been lost for eons.
After surviving the trip to Luskan and finishing the containment cell for Kirgill, the party then traveled a short distance East to the Werewoods, where they embark to help a close friend of Elmmorra stop her Shifter clan from sinking back into barbarism.
Until next time! :)
Approaching the eastern-most tip of Plague-Mort
Holding Kirgill prisoner and bargaining with him for information, the party made arrangements through Mercentius to have their airship and crew meet them outside of Baldur's Gate and work on a containment cell for their captive.
Leaving Plague-Mort, the group found the portal they needed, disguised as a dead tree. Kallindor was able to lift the veil off the tree revealing the portal and the party was able to step through and return to the Prime Material Plane.
However, the experience of leaving the Abyss left its mark. When moving through the portal the members felt as if they were stepping though the oily residue left upon the top of water. They then discovered that splotch marks of inky darkness splattered their bodies haphazardly and could not be washed, burned, scrubbed, or blessed away. Soon there after the marks dissipated, seeming to seep into their skin.
Traveling from the Abyss was a harrowing experience

Waiting to see what might happen, Valiant was reunited with his glorious steed "Waste of 2 Feats" while Valen and Phillip and a member of the crew discovered them and brought everyone back to where their airship "The Fury of Celestia" was parked. Making arrangements to hold Kirgill, Kallindor bargained with the Gnome learning of something the Gnome valued highly in exchange for his freedom (and a potentially deadly trip to Thay).
Learning of a rare and near priceless ring hidden in the cesspool of Luskan, Kallindor contracted a Mage in the city to establish a portal between Baldur's Gate and the nearest they could open one to the abandoned tower of the Arcane Brotherhood (now overrun with undead).
Kallindor picked his way carefully, holding a key given to him by Kirgill, to where he might extract the ring. It was found that while Kallindor made his way to the tower, he began to experience tiredness, aches, sunken eyes, and his vision changed in fits and starts to show only shadows and auras. The condition appeared to worsen the deeper he went into the tower. Undead of lower intelligence seemed to ignore Kallindor and he finally discovered the hiding place of the ring. Opening the extra-dimensional space he saw the ring was swimming in a inky blackness. The warlock fashioned a device to snag the ring, which turned out to be prudent as the cup and stick disintegrated soon after being dipped in the blackness.
Soon after grabbing the ring a tumultuous uproar was heard in the tower and ferocious undead creatures seem to pour out of the woodwork to chase Kallindor down as he made his back to the portal.
A sinister creature of darkness chases our heroic adventurer

Kallindor made it back just in time before being completely consumed by a evil force which seemed to be heightened by the presence of the evil undead creatures. Collapsing into the other side the warlock once again felt the pain of portal travel, and upon his return, the party felt an almost overwhelming need to lose their sense of self and become one with this internal darkness. Antaris was most affected, the interaction with Kallindor upon coming through the portal lit off a chain of visions and imagery that cemented his quest by the Deck, to slay or bring to ruin Taranna, of the monk order Sangha. Taranna is both the spiritual and martial leader of this order who are renowned in the realms for deeds that rival the Harpers, righting injustices, feeding and clothing the poor, healing the sick, freeing the enslaved, and much more. Antaris now feels the weight of his quest most acutely.
Recovering the ring, they discovered the ring of fate upon the owners use and after which it unravels itself from existence, allows the bearer to alter a thread of destiny changing an outcome to how they see fit. One other such ring exists, but has been lost for eons.
After surviving the trip to Luskan and finishing the containment cell for Kirgill, the party then traveled a short distance East to the Werewoods, where they embark to help a close friend of Elmmorra stop her Shifter clan from sinking back into barbarism.
Until next time! :)