The party continued their advance into the dwarven mine, after defeating the dwarf zombies/hounds in the library and mopping up from the encounter. They continued past the library into a short hallway, in which Antaris went forth to check for traps and other impediments. 

Part-way down the hall, Antaris rolled poorly and unfortunately triggered a teleportation trap which shifted him into a seemingly airtight chamber with openings in the ceiling which appeared to be sealed at some point beyond what he could see. Upon the walls of the chamber were several arcane symbols that Antaris manipulated to become teleported back into a small chamber which appeared to be sleeping quarters. 

Hearing his fellow adventurers in the hallway outside, Antaris opened the door and the party was re-united. Within the old sleeping chamber they happened upon a magically locked trapdoor within the floor. Antaris and Kalindor worked to unlock the trapdoor and were rewarded with several magically potions. 

Elmmorra the Druid/Shifter discovered a secret chamber within the sleeping quarters that continued what appeared to be a small library of "occult" and "heretical" collections of books and manuscripts. The party collected 6 magical tomes and then exited the room down a couple of flights of stairs to come into a storeroom. The storeroom had been long rotted and falling apart, but the players discovered a secret compartment which contained a Basket of Everlasting Provisions, Kiva gathered up the basket plus an ornate and decorative set of seasoning containers. 

Continuing out the other side of the storeroom the party exited out to a long hallway, which contained a a curved passage way leading to a locked door. Antaris, Elmmorra, and Kiva were inspecting the passageway when Antaris (again rolling a little poorly)  triggered another teleportation trap which caught all three of them and whisked them away into a holding tank. When in the holding tank the players looked about and discovered themselves within a what appeared to be a laboratory. 

Green fluorescent liquid flowed in a tube towards the holding tank they were in and Antaris used his Fey Step ability to exit the tank while Kiva helped Elmmorra by plugging up the opening upon which the green liquid was going to enter the tank. Antaris found a control panel and manipulated the controls to help Kiva and Elmmorra escape just as soon as the party made their way through the hall and came into the first lab. 

Investigating the first lab they discovered ancient scripts, notes, and sketches for what appeared to be some group working on a final solution for Orcs and Goblinkind. The party also took samples of the green acidic fluid and a dark blue necrotically charged fluid that had flowed into a separate tank. 

Entering the next room they discovered a door with an arcane lock that was defeated by Kiva's rogue. They then stumbled upon 5 dwarf zombies and one large zombie mutation. The party battled the creatures and won against them handily before proceeding into the next room to investigate for clues and treasure. 

Extra Note: Sethadrin, Drogo, and Eldrad were watching the party's loot when they were ambushed by a group of bandits roving the area. Although Eldrad was fatally wounded, and Drogo rendered unconscious, Seth was able to track the bandits back to their fort/camp. He returned to notify the party that their loot was taken and he knows the location of the bandit camp. Eldrad was given healing, and Drogo regained consciousness. The party then went back into the mine to finish their adventure before seeking to take on the bandit hideout.